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Kestrel 1r1: The Next Milestone . . .

More details will be forthcoming about this computer as they arrive. However, I have, for the sake of explaining the concept to others, used an Atari 800 emulator to construct a mock-up of the Kestrel 1r1's boot-screen when you turn it on.

Preliminary Features

Preliminary Memory Map

Least cost demands minimal chip count. To this end, I use address line A23 to determine if I'm accessing RAM (A15 determines which 32KiB RAM chip to access) or I/O space, while ignoring address lines A22-A16. The I/O address decoder consists of a single 74AC138 chip, decoding address lines A15-A13. It is enabled only when A23 is high.

For future compatibility with the Kestrel 2, do not access I/O space outside of $FF0000-$FFFFFF. I also reserve the right to adjust the I/O memory map at any time for the Kestrel 2 or later generations of the Kestrel.
From Description To
$000000 RAM $00FFFF
$010000 RAM mirrors $7FFFFF
$800000 I/O mirrors $FEFFFF
$FF0000 VIA #1: User Ports $FF000F
$FF2000 VIA #2: Audio/Video Access $FF200F
$FF4000 unmapped $FF5FFF
$FF6000 unmapped $FF7FFF
$FF8000 unmapped $FF9FFF
$FFA000 unmapped $FFBFFF
$FFC000 unmapped $FFDFFF
$FFE000 unmapped $FFFFFF

Color Palette

The color palette consists of 256 colors. The color value consists of three fields -- there are 3 bits for red, 3 bits for green, and 2 bits for blue. This distribution was chosen because the human eye is most sensitive to green, then to red, then finally to blue.

7 6 5 4 3 2 1 0
R2 R1 M G2 G1 G0 B2 B1

The M bit is so labeled because it is shared between the red and the blue guns, serving both as R0 and as B0 -- hence the magenta bit. This provides a mechanism by which adequate color fidelity can be expressed in 8 bits, while still giving the perception of 8 shades of blue when used in isolation.